![]() ![]() ![]() First published by "Young Magazine", Kodansha Ltd. Based on the graphic novel "AKIRA" by Katsuhiro Otomo. ![]() Save this picture! Image taken from the book "Anime Architecture" by Stefan Riekeles (Thames & Hudson, 2020). Such questions draw certain parallels to the challenges faced by Tange, Kurokawa, and Kikutake in planning the Japanese megacities, which leaned more toward the theoretical than the tangible. What kinds of materials are the buildings made of, and how do they reflect or absorb light? This is a pivotal question for any scenario designer and can be quite complex to answer when the environment in question is supposedly futuristic, meaning it's "untouchable", he says. Stefan Riekeles emphasizes the significance of materiality in built environments from the perspective of texture. Just as the relationship between cities, architecture, and the materials used is crucial in today's architecture, these elements also play an important role in the creation of scenery in anime. ROOM / AKIRA COMMITTEE All Rights Reserved.In his work, he combines cinematic influences from anime with real large-scale buildings from a Japanese construction company, illustrating a relationship that is neither direct nor reciprocal, but rather cyclical, as seen from Riekeles' perspective. This book explores how the artwork of urban landscapes and architectural designs on paper are used as backdrops in cinematic works, making connections across architecture, textures, and temporal context.Ī relevant example that Riekeles mentions is the work of Shuichi Kusamori, who underscores the mutual dependence on technology, urban visions, and utopian scenarios. All Rights Reserved.Īt the intersection of these disciplines, hand-drawing and artistic techniques, along with significant integration of computer-generated imagery, play a pivotal role. Image via © 2001 TEZUKA PRODUCTIONS / METROPOLIS COMMITTEE. Metropolis, scene 10, cut no.19, layout 1/2 #1. Anime Architecture has been exhibited at the Tchoban Foundation - Museum for Architecture Drawing in Berlin and the Yoshiro and Yoshio Taniguchi Museum of Architecture in Kanazawa, Japan. Within this context, Stefan Riekeles, the curator of the book and exhibition Anime Architecture -“ Anime”, derived from the English word “ animation”-, offers valuable insights into the concepts developed within these two disciplines, exemplified in some of the illustrations he has curated during his research. Similar to how architecture speaks through cinema, this convergence found its niche through the architectural backgrounds present in various anime, which were conceived by multiple illustrators and directors. In these theoretical proposals, perceptible convergences emerged between urban-architectural concepts and some of the urban landscapes represented in anime, which experienced a remarkable surge during the postwar period. Image Courtesy of Arata Isosaki & Associates These ideas shaped the concept of "megacities" and reflected Japan's creative response to its challenging postwar situation. Innovative concepts such as Marine City, The City in the Air, and the 1960 plan for Tokyo emerged, which proposed the city as a constantly evolving organism and emphasized the relationship between humans and their built environment. This exploration was particularly significant in the context of Tokyo's rapid repopulation after the war and the scarcity of resources for reconstruction. ![]() In 1959, the same year as the final CIAM meeting, Japanese architects like Kenzō Tange, Kishō Kurokawa -the designer of the Nakagin Capsule Tower-, and Kiyonori Kikutake began to explore new approaches to urban design and architecture, known as the Metabolist movement. Influential figures like Le Corbusier and Alvar Aalto spearheaded this movement. After the war, this architectural movement became firmly established as the dominant one, driven by the imperative of reconstruction and technological advancements. During the 1930s, the Congrès Internationaux d'Architecture Moderne ( CIAM) promoted modernism on an international scale. World War II left a profound influence on the evolution of society, introducing significant changes in the fields of urban planning and architecture. ![]()
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