![]() ![]() The Quickdraw Grip proves very useful, as players will commonly aim in order to better direct their pellets, and shortening the aim down sights speed to 100 milliseconds makes it so the player doesn't have to wait as long in order for the enhanced accuracy to take effect. The Blunderbuss only has three attachments on offer: the Quickdraw Grip, the Stock, and Advanced Rifling. The player will move at 100% of the base speed, and will aim down the sight in 200 milliseconds. ![]() The Blunderbuss' other handling traits are of the norm of the shotgun category. As only one of the eighteen pellets must hit to kill an enemy, the inaccuracy of the Blunderbuss is actually its strength in a sense in Hardcore, as it allows the shot altogether to miss less often. In Hardcore game modes, this also helps exploit the Blunderbuss' damage per pellet advantage, as the Blunderbuss' eighteen pellets will cover a huge area. This also makes hitting multiple enemies in a general direction easier, as it makes the user less dependent on lining up a shot. However, this proves somewhat beneficial in a sense, as in CQC, this makes hitting a target very easy, as the huge hip-fire spread largely compensates for faults in aim. Recoil isn't a concern for the Blunderbuss considering its one-shot nature, but the hip-fire spread is abysmally large, neutering the pellet advantage it has over the Tac-19, as both have the same damage/accuracy ratio. There is also an approximately one second delay between firing the shot and the start of reloading the weapon this can be cancelled by pressing the corresponding reload button immediately after firing, and can marginally increase the rate of fire. This rate of fire is by far the slowest of all shotguns, and severely limits the Blunderbuss' performance, as the player is likely to die while performing the reload, and will commonly be killed by groups of enemies if the player is incapable of killing all of them in one shot. Since that reload takes a very long 4.5 seconds, the Blunderbuss can only fire at a maximum potential of 13 RPM. Due to its single shot nature, a reload is mandatory to load up the next shot. The Blunderbuss has a very slow rate of fire. ![]() This is very beneficial to destroying the Goliath, as teammates can either finish it off, or damage it enough to kill a rather healthy pilot outright. In most circumstances, a player with a well aimed shot can deal anywhere between 80 or 90% of the damage needed to kill the XS1 Goliath. The Blunderbuss can deal a very deadly amount of damage with one shot, and can easily score multiple kills per shot if the opportunity should arise.ĭue to the Blunderbuss' sheer lethality, it is extremely effective at damaging enemies piloting an XS1 Goliath. The Blunderbuss is also notable of possessing an incredible 18 pellets per shot, alongside being a one pellet kill at any range where the Blunderbuss can hit in Hardcore game modes. At any range longer than 16.5 meters, the Blunderbuss ceases to deal any damage whatsoever. At any range between 7.5 meters and 16.5 meters, the Blunderbuss deals thirty damage per pellet, scoring a four pellet kill. The Blunderbuss deals fifty damage per pellet at any range less than 7.5 meters, which results in a two pellet kill. The Blunderbuss is a very high damage per pellet shotgun, practically identical to the Tac-19 in terms of damage per pellet, but by far the strongest in terms of per shot power. To unlock this weapon, the player first needs to receive a variant of it in an Advanced Supply Drop/ Supply Drop (note that this must be done before the player can use it in Private Match either). It became available first on July 21st, 2015 on Xbox One, and August 20th, 2015 for PlayStation and PC. It is a bit different in design than the Multiplayer variant. ![]() Allied Powers and Axis Powers ( WWII) " Muzzle-loading firearm." - DescriptionĪn unusable small version of the Blunderbuss can be seen in Irons' office in the campaign mission " Sentinel". ![]()
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